Extended Reality(XR) Design
What is XR? And is it the same as VR / AR / MR?
XR, or Extended Reality, is the use of multiple types of technology to create experiences in what feels like different “layers” of reality.
Tremosa, Laia. “Beyond AR vs. VR: What is the Difference between AR vs. MR vs. VR vs. XR?” Interaction Design Foundation - IxDF. 30 Sep. 2024 https://www.interaction-design.org/literature/article/beyond-ar-vs-vr-what-is-the-difference-between-ar-vs-mr-vs-vr-vs-xr
The MAGOS Haptic XR Gloves
There are devices which add haptics, visual, and audio information to help immerse the user in their new reality.
VR Headsets “cover” the user’s world and make the user feel as if they are transported into a virtual one, and AR headsets use transparent lenses to overlay detail on top of our analogue world.
Finally, haptic feedback devices such as controllers, styli, backpacks, and gloves give a tactile haptic response to the user, creating a full sense of immersion as the scene they are interacting with interacts back with them.
What industries is XR right for?
The use cases of XR are vast, including in areas such as the medical field, engineering, the arts, scientific research, gaming, entertainment, and more.
As technical advancements are made within sectors which are directly related to XR, such as materials and manufacturing, rendering engines, power storage, or screen and chip design, the feasible applications for XR will only expand.
Use of XR by Industry
Muñoz-Saavedra L, Miró-Amarante L, Domínguez-Morales M. Augmented and Virtual Reality Evolution and Future Tendency. Applied Sciences. 2020; 10(1):322. https://doi.org/10.3390/app10010322